Property

A container object that represents a configurable value of a specific type. A Property is also a Provider and can be used in the same way as a Provider. A property's value can be accessed using the methods of Provider such as get(). The value can be modified by using the methods set and set, or their fluid API counterparts value and value.

A property may represent a task output. Such a property carries information about the task producing its value. When this property is attached to an input of another task, Gradle will automatically determine the task dependencies based on this connection.

You can create a Property instance using property. There are also several specialized subtypes of this interface that can be created using various other factory methods.

Note: This interface is not intended for implementation by build script or plugin authors.

Since

4.3

Inheritors

Functions

Link copied to clipboard
fun <T> Property<T>.assign(value: T?)

Assign value: T to a property with assign operator

fun <T> Property<T>.assign(value: Provider<out T?>)

Assign value: Provider to a property with assign operator

Link copied to clipboard
abstract fun convention(@Nullable value: T): Property<T>
Specifies the value to use as the convention (default value) for this property.
abstract fun convention(provider: Provider<out T>): Property<T>
Specifies the provider to be used to query the convention (default value) for this property.
Link copied to clipboard
abstract fun disallowChanges()
Link copied to clipboard
abstract fun disallowUnsafeRead()
Link copied to clipboard
abstract fun filter(spec: Spec<in T>): Provider<T>
Link copied to clipboard
abstract fun finalizeValue()
Disallows further changes to the value of this property.
Link copied to clipboard
abstract fun finalizeValueOnRead()
Link copied to clipboard
abstract fun <S> flatMap(transformer: Transformer<out @Nullable Provider<out S>, in T>): Provider<S>
Link copied to clipboard
Link copied to clipboard
abstract fun get(): T
Link copied to clipboard
abstract fun getOrElse(defaultValue: T): T
Link copied to clipboard
abstract fun getOrNull(): T
Link copied to clipboard
operator fun <T> Property<T>.getValue(receiver: Any?, property: KProperty<*>): T

Property delegate for Property instances.

Link copied to clipboard
abstract fun isPresent(): Boolean
Link copied to clipboard
abstract fun <S> map(transformer: Transformer<out @Nullable S, in T>): Provider<S>
Link copied to clipboard
abstract fun orElse(value: T): Provider<T>
Link copied to clipboard
abstract fun set(@Nullable value: T)
Sets the value of the property to the given value, replacing whatever value the property already had.
abstract fun set(provider: Provider<out T>)
Sets the property to have the same value as the given provider, replacing whatever value the property already had.
Link copied to clipboard
operator fun <T> Property<T>.setValue(receiver: Any?, property: KProperty<*>, value: T)

Property delegate for Property instances.

Link copied to clipboard
abstract fun unset(): Property<T>
This is similar to calling value with a null argument.
Link copied to clipboard
abstract fun unsetConvention(): Property<T>
This is similar to calling convention with a null argument.
Link copied to clipboard
abstract fun value(@Nullable value: T): Property<T>
Sets the value of the property to the given value, replacing whatever value the property already had.
abstract fun value(provider: Provider<out T>): Property<T>
Sets the property to have the same value as the given provider, replacing whatever value the property already had.
Link copied to clipboard
abstract fun <U, R> zip(right: Provider<U>, combiner: BiFunction<in T, in U, out @Nullable R>): Provider<R>